Mark Wedel wrote: > Alex Schultz wrote: > >> Well here's a new subject then :) >> Hmm, from what I've heard here, and from players back when I was playing >> more frequently, I would say that having stats go higher would be a good >> thing. The issue really is if it is worth the effort of rescaling all of >> the player stats, all of the item stats, and adjusting everything where >> the code looks at the stats really. I personally think it would be a >> good idea, however we would certainly need a detailed plan to address >> those sorts of issues. >> > > Maybe for the 3.0 TODO list :) > Hmm, this tempts me to want, after 2.0 is released, to make a separate 3.0-dev branch in cvs, to allow for features on what will be the 3.0 todo list, that we don't want in 2.x, to be worked on. It might involve a little effort, syncing changes from the 2.x tree to the 3.x tree, but I don't think that would really be that bad, and is an extremely common practice in larger projects with many more commits to handle. > If stats are redone, the bonuses should be changed so that they are linear > and > not exponentional like it is now (for example, something like .25 > SP/power/level > or the like). Exact bonuses could be worked out later, but it shouldn't be > exponential. > I would agree with you there. > But to my mind, there are several issues. > Same :) > IF we suppose the max stat is now 100, what are characters starting stats? > Still in the 15±5 range? > Personally, I'm thinking more in the 20±14 range, including racial and class bonuses, as a base before such bonuses, I'm thinking somewhere in the 20±8 type of rage. Of course, I believe that the 15±5 as it is now could very well be made to work. > How do racial maximums come in? How can any character ever hope to get > close > to a 100 stat? > Personally, I don't think there should be a 'racial max' really, but instead just have the races affect the chances of gaining stats due to levels, as I mentioned in my previous message. > Do items now need to be adjusted? a +3 Str item right now is pretty cool. > Under a revised systems, that may not mean much. And if the end result is > that > everything basically just get multipled by 3 (you now get +15 stat items, > etc), > you then have to look and say what was the benefit of doing all of that. > Personally, I'm thinking that multiplying existing item stats by about 3x or 4x would work decently if the max was made about 100, though perhaps certain items may merit exceptions and need a value a little different than that. Also, weapon stat enchantment scrolls would need adjustment, and personally I think the way to do that, would be by making them improve the stat by a randomized amount, something like 2±2 or so. > I think it only make sense if it is tied in with some new form of stat > improvement. Yes, such as the gaining stats with levels as I mentioned in my previous post, or something else perhaps. In any case, I do feel that a different form of stat improvement than currently is needed anyways, as currently, people just get their racial max extremely quickly with potions, and I'm not sure I like the concept of racial max in it's current form anyways.
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