anyone know of a particular reason that earthwalls have no_pick 1 set? Earthwalls are 'alive 1', so can't be picked up in any case.
Where this comes up is related to stacking and the new code - the new stacking code tries to put objects of specific types on specific layers (so monsters will be on top of objects, spells on top of monsters, etc). Some maps hide things behind earthwalls, and since no pick objects are a lower layer than pickable objects, this results in objects no longer being hidden by the earthwall, and instead are now on top. I removed the 'no_pick 1' from my test server, and at a brief check, earthwalls behaved the same (had to whack them to destroy them). But before committing that change, just thought I'd ask to make sure no one is aware of any other problems. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

