On 7/22/06, Nicolas Weeger (Laposte) <[EMAIL PROTECTED]> wrote: > > I am also doubtful that changing game mechanisms is the top issue for a > > stronger community - rather, that's making the game attractive and fun, by > > proposing events in and around them. Many MMORPGs feature special events > > around their games (contests, one-time special quests, etc). I think that > > should be investigated for Crossfire.
IMO, we need more of these. Adding some way for mappers to use the date to control events on their maps could have a somewhat similar effect, but would be less interesting to players. > We did that on Metalforge a few times, a few DMs. > > Drawbacks: > * it takes time to plan > * it takes time to actually eg put items, create stuff, and so on I don't have the time to do this, but would some semi-standardized quest types, and premade maps (containing objects requiring minimum modification, and/or a script to check player's status) to aid with those quests help? > * it takes time to run, because people will connect to the game and want to > play Possibly make the event last for a day or two, but that would make things harder to plan. > * it takes many people to handle everything Would some premade scripts to manage dm quests help? > * also note time zone issue, too Another reason to make events that last a few days. > But i'd be ready (and eager!) to help do some events from time to time. -- Andrew Fuchs _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

