Andrew Fuchs wrote: > On 7/29/06, Nicolas Weeger (Laposte) <[EMAIL PROTECTED]> wrote: >> Hello. >> >> Here are some patches i'd like opinions on: >> >> ------------------------------------- >> https://sourceforge.net/tracker/index.php?func=detail&aid=1389033&group_id=13833&atid=313833 >> New coins. >> >> I see no reason to not commit'em, it makes it easier to carry money :) > > The new coins where not meant to be given out by stores as change > (except possibly if the store is very rich), which happens with this > patch. Before the new coins can be used someone has to modify the > code so the new coins are not normaly given out by stores.
I wonder if this could be added as a new attribute to the map header, like the shopitems stuff? Something like max_denomination or the like (and if that isn't set, keep the current setting of platinum/gold/silver). A question could be whether that should control both what currency it takes and what it gives out. A shop that generally deals in cheap stuff could be seen not to stock large coins, and thus won't give them out. It could also be extrapolated that cheap shops won't have change on hand to make large amounts of change. OTOH, we probably do want to be careful not to overly complicate things - if I'm buying something from a shop and only have jade coins, it would be annoying (eg, not fun) to have to leave the shop to go to the bank to get change, go back to the shop, etc. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

