On 8/21/06, Raphaël Quinet <[EMAIL PROTECTED]> wrote: ... > To be frank, I do not like this idea very much, especially for spellbooks. ... > The only players that would be significantly affected by such a change are > the low-level characters or the players who are just starting to learn how > the game works. And they would probably be affected negatively more than > positively. For those players, finding a spellbook is like finding a major > treasure because they probably do not know many spells yet. If their stats > (Int/Wiz) are not very high, they already have a disadvantage because there > is a high risk that they fail to learn the spell. A cursed spellbook would > not only be a piece of treasure that becomes worthless, but it would be > even worse: they would lose one of their hard-earned spells. Having > blessed spellbooks would probably not compensate the negative effect that > cursed ones could have.
Agreed. For a beginning player, loosing a spell can be a major set back. The best alternative I can think of would be a small experience penalty. The role-playing explanation of this would be that the misinformation from the book has been learned by the player. > I think that crossfire is already too hard and too complex for many new > players. Adding cursed spellbooks would not really improve that aspect of > the game. Adding cursed scrolls may be a bit more reasonable if the ill > effects are not too severe, but I would prefer to avoid them as well. Also agreed. -- Andrew Fuchs _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

