Hello.

> I'd like to propose a different fix, a fix that might even allow a
> linear exp. curve. Just some quick thoughts, perhaps useful?
<snip>

Sounds like an interesting idea.

> Unfortunately, it requires the server to log the number of kills a
> player makes. And also, what if a player dies? does the number of kills
> stay the same? Makes lvling back harder. Mmm, perhaps reduce death
> penalty if gaining exp gets harder?

IMO, that's something easy to implement through a plugin: hook to the KILL 
event, record the kill for the player and adjust monster's exp based on 
different criteria.

It also would mean it's easier to turn on/off :)

Nicolas

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