Hello. > I'd like to propose a different fix, a fix that might even allow a > linear exp. curve. Just some quick thoughts, perhaps useful? <snip>
Sounds like an interesting idea. > Unfortunately, it requires the server to log the number of kills a > player makes. And also, what if a player dies? does the number of kills > stay the same? Makes lvling back harder. Mmm, perhaps reduce death > penalty if gaining exp gets harder? IMO, that's something easy to implement through a plugin: hook to the KILL event, record the kill for the player and adjust monster's exp based on different criteria. It also would mean it's easier to turn on/off :) Nicolas _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

