Alex Schultz wrote:
> The alchemy spell has so long as I can remember been a rather useless
> spell, and since the shop system change has become increasingly so after
> the shop system change. I propose that gold nuggets be changed to count
> as a gem, and hence give their true value in shops just like diamonds,
> and then reduce the amount of nuggets the alchemy spell makes, from 9/10
> of the value, to range from 1/2 to 9/10 value depending on the casting
> level of alchemy (only getting to 9/10 at level 115 or so). This would
> make nuggets from the alchemy spell give a way to get decent money for
> items while not having to look around for the best place to sell as
> much, but give worse value than what one could get if one searches
> around, and if one gets very high level sorcery one could get close to
> the best store value by creating nuggets and selling them.

  That seems reasonable to me.  And it shouldn't be that hard to make.

  One of the current issues with alchemy may be at moderate to high levels, the 
weight of the nuggets created is also too much to reasonably carry.  I wonder 
if 
it may be worthwhile to make different nugget types (platinum nuggets?)

  Having a higher denomination nugget doesn't help out if the weight is also 
higher, which is why going to a different material is needed.

  OTOH, perhaps the weight of the nuggets should be seen as a way of limiting 
amount of wealth removed from dungeons


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