ERACC Subscriptions wrote: > The details are here: > > http://sourceforge.net/tracker/index.php?func=detail&aid=1555884&group_id=13833&atid=363833 > http://sourceforge.net/tracker/index.php?func=detail&aid=1555887&group_id=13833&atid=363833 > > Discussion?
Will discuss it here instead of the tracker, since I think discussions work better here: In terms of hide exp - yes, it does seem broken. Looking at the code, it seems there are many things that determine chance of success, yet when it comes to give out exp, we don't look at those modifiers. That doesn't seem right, and is the reason hide exp doesn't go up much (in particular, if there is no specific target to get a level from, it uses the map difficulty, but map difficulties go up much slower than levels do). In terms of items of town portal, one thought I had when discussing classes elsewhere as to have per class guilds. Just like there is the dragon guild, which only dragons can go in, have guilds only for thieves, mages, etc. And in these guilds, perhaps sell such items. However, for this to really work, there has to be some extension to the code, like allowing only certain classes to use certain items. Otherwise, a guild that sells scrolls of town portal isn't really much different than having them in dungeons - thief goes in, buys a bunch, give them to his non thief friends. Also, I'm not sure, but I think mages could currently inscribe such scrolls for his friends. IIRC, there isn't any mechanism for players to make wands or rods however. I personally don't see any issue with giving thieves bargaining by default. And, if we go with some discussions about some classes starting with better versions of the skills than others, I'd think that thieves should actually get one of the better versions of bargaining. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

