> Yes, I use it too to control how much garbage scrolls by in my client. Please > don't remove that until there is a replacement in the client. > > Gene Alexander
Ok - followup question this: the current implementation in the server has several buffers that it uses to store/track different messages. What this means is if you have messages like: you hit orc you hit orc hard you hit orc hard you hit orc you hit orc ... They get compressed into something like: 3 times you hit orc 2 times you hit orc hard and so on. Is that extra logic still needed, or is it sufficient to just track the last message an print repeat counts? I'm thinking that if this is most often just used for things like search locks or other repeated checks, just buffering/repeating the last message would be sufficient, and is certainly a bit simpler to do. The disadvantage is that if there is a bunch of other messages being generated as you search for traps (say your suffering from poisoning), that would cause the search messages to get broken up, etc. Thoughts? _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire