Kevin R. Bulgrien wrote: >> I am running an x86_64 test server with an Opteron processor. Food >> consumption >> seems unreal. Does anyone know what factors determine the rate of food loss? >> Speed is 0.90 (3.03). The character is a halfling. Food seems to click >> down a notch >> every second. On metalforge, food ticks down about 1 notch per 3 seconds >> with >> speed being up like 3.0+ (?) - not wearing any sustenance items. It >> wouldn't happen >> to be based on some platform dependent thingamabobber would it? >> >> Kevin > > I never played Gaea before... That's what's doing it. Regeneration +2... > Man, I need to > carry a refrigerator around with me... :-)
A separate discussion could perhaps be change food consumption rate. High food consumption just means you carry around lots of food - not much other affect. The food consumption probably dates all the way to back when crossfire was more of a gauntlet clone (old arcane game). Most adventure games tend to have fairly low food needs (some games don't even have good). Another thing that affects food consumption - each time you regenerate an HP or SP, you lose a food point. Thus, if you are decent level and have high regen, you're food can go down really fast. If you are fully healed, a high regen rate doesn't affect food consumption that much I think. _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire