Mark Wedel wrote:
> Alex Schultz wrote:
>   
>> Another interesting possible choice would be to complete some sort of
>> quest that takes a while to complete and isn't the same every time.
>> Perhaps put in a riddle generator and other little things. It would have
>> the same sort of effect as time loss, only would be less boring for the
>> player.
>>     
>
>   That could just be annoying, however, if it is actually a requirement.
>
>   And if it actually gives any benefit to the character (items, exp, 
> whatever), 
> then that becomes less a deterant. Plus, it seems that any maps we can make 
> should be generally available.
I was thinking of it being not a requirement but an option if there's a
choice of things to do. I would agree it wouldn't work so well as a
requirement. Also, I'm thinking of having it in the format of something
like a largish randomly generated maze, perhaps with a few 0 exp
monsters that based on the level it should be able to beat easily
regardless of race/etc., with a riddle at the exit, and the option for
the player to go back and choose a different option at any time if they
feel stuck. I feel this option could be useful to give players another
way out when they don't feel they can afford to give up any stats or
tons of money, while being a slightly more interesting penalty than a
time penalty.

Alex Schultz

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