Mark Wedel wrote: > Alex Schultz wrote: > >> Another interesting possible choice would be to complete some sort of >> quest that takes a while to complete and isn't the same every time. >> Perhaps put in a riddle generator and other little things. It would have >> the same sort of effect as time loss, only would be less boring for the >> player. >> > > That could just be annoying, however, if it is actually a requirement. > > And if it actually gives any benefit to the character (items, exp, > whatever), > then that becomes less a deterant. Plus, it seems that any maps we can make > should be generally available. I was thinking of it being not a requirement but an option if there's a choice of things to do. I would agree it wouldn't work so well as a requirement. Also, I'm thinking of having it in the format of something like a largish randomly generated maze, perhaps with a few 0 exp monsters that based on the level it should be able to beat easily regardless of race/etc., with a riddle at the exit, and the option for the player to go back and choose a different option at any time if they feel stuck. I feel this option could be useful to give players another way out when they don't feel they can afford to give up any stats or tons of money, while being a slightly more interesting penalty than a time penalty.
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