> Related to bug > https://sourceforge.net/tracker/index.php?func=detail&aid=1539207&group_id= >13833&atid=113833 concerning the max_speed when wearing armor, I've changed > the logic in fix_object (former fix_player) to always cap speed at armor's > max_speed.
Apparently that fix was too restrictive, so I kind of reverted it. Now, it would be nice to decide the exact logic we want for max speed handling... Currently, what (apparently) happens is: * speed is computed based on dexterity, and max allowed by armor * some speed is added, from objects in inventory having exp set (?) * some more speed is added, from objects having exp set (but only positive values are taken into account) * carried weight is taken into account * disease induced speed is applied * minimum speed is enforced This looks to me like a kind of mess, so we should probably decide how to fix that :) Nicolas -- http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref de l'aléatoire !] _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire