Hello. Related to bug http://sourceforge.net/tracker/index.php?func=detail&aid=1735283&group_id=13833&atid=113833 there's an interesting issue. In insert_ob_in_map objects will preferable be inserted *below* other items blocking view. For some reason, the amulet in the bug report has blockview set. Consequently the player (and other monsters probably) will be *above* the amulet in the stack list. Pickup mode only considers items below the player, thus amulet is never auto-picked up.
I'm wondering the reason of the blockview behaviour. Is there a compelling reason for that? If yes, probably autopickup should check all items, including those above the player ;) Nicolas -- http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref de l'aléatoire !]
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