On 02/07/07, Mark Wedel <[EMAIL PROTECTED]> wrote: > Alex Schultz wrote: > >I propose that we focus on what content the player sees first > > in the game because after all, it not only is the first part to leave an > > impression <snip> > First question on this: It has been suggested that the character creation > get > completely redone, with spiffy interface, etc, instead of the the current 'in > game' method. > Does this proposal address this at all, or is this more based on what the > player does once the character is created, and leaves the creation aspect > itself > still on a TBD list?
As I understand it this is different, and spiffy character creation interface is still wanted. > Is this just an island for tutorial purposes (this is how you cast a spell, > this > is how you search for a trap, etc), or is this more designed as a low level > area? Making it a tutorial island would mean new players can enjoy the temporary safety while learning to walk. > In both cases, does one see a 'ship to mainland' type thing which is a one > way > ticket off the island to scorn (or perhaps other towns? Maybe replace the > nexus > with this town, and experienced players can hop right over to the ship to > navar > city if they really want to). Ship(s) to mainland will work well :-) _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire