On Wednesday 25 July 2007 Mark Wedel wrote: > Kevin R. Bulgrien wrote: > > The ground (/scorn/guilds/mailed_fist/ground) map in Scorn is made in > > such a way that if you are wearing an XRay helmet you can see behind a > > block view "wall" to see mechanisms that are used to make the map work. > > Is this expected behavior, and the map maker did not account for the > > fact that XRay might show things that are not intended for players to > > see? > > Yes, and that probably isn't the only map - lots of maps don't take x-ray > vision into account. [...]
True, I have seen several maps where the map maker apparently did not think about x-ray or did not care about x-ray. In my opinion x-ray means x-ray and it should be able to reveal everything within its' radius always. It is up to the map developers to take this into account. When I created the "alarm system" on /brest/zorn/castle.upper.floor.two I made sure those with x-ray vision could not see the workings of the system. One could use the information from that to figure out how long one has before the alarm goes off (presuming it did not go off already). Thinking about x-ray vision and how to prevent its' use if needed is How It Should Be Done when designing maps. Not changing (nerfing) x-ray vision. One change I would agree is needed is that true x-ray vision would not show color through walls or in total darkness. Gene Alexander -- ERA Computers & Consulting <http://www.eracc.com> We can provide you with VoIP phone service for your home and/or business. Our VoIP phone service has FREE long distance in the USA and Canada! Contact us! Voice messages: 1(731)256-0973 - FAX & Voice messages: 1(731)664-8524 [E-mail preferred. Please reply BELOW this line.] _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

