> I may be "off topic" here, but with the discussion of quests, I wonder why > current, pre-existing quests shouldn't receive some attention to make them > compatible with the "quest system". I filed a sourceforge issue once and > in it commented about the quest system, and anonymous said that nobody > wrote any quests so having the system was kind of immaterial. > > Why? > > Are the pre-existing quests not able to be rolled into the quest system? > To me getting quests logged somehow would be an excellent way to start out > improving crossfire.
As Mark said, the quest system was removed - it wasn't really that great anyway (I'm the author, so I don't mind saying that ;p) As I see it, having a quest system from the start is useless. The way for me to have quests is: * someone thinks of a nice idea, starts to implement * wants to do something she doesn't know how to do, asks for help * someone else does some scripting to implement the nice idea * quest is nice and fun * when some more scripting is needed, existing scripts can be adapted Doing scripts beforehand is useless, no one uses them anyway (just see the experience rewarder I made, or even the "old" quest system - it wasn't used at all). So let's first have people *design* quests, then we'll do the infrastructure around it :) (else we *again* fall in the "let's code something! how will it be used? who knows, I don't care, I wanna code!" trap) Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !]
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire