> 
>   Not sure what a button bar is.
> 

Not 100% sure what it "should" be, but dxclient had iconified buttons
that could be used to cast spells, and I see that jxclient has them
too.  jxclient seems to prefer such buttons for inventory management
also, though I probably wouldn't suggest that as it seems much more
difficult to pull off as a simple face-lift.

I suppose what I mostly had in mind was along the lines of a graphical
"keybinding" interface for the folk that use a mouse more.  The thing
is, I'm not sure I like what dxclient/jxclient do in that they provide
buttons for all spells whether or not you know them.

Generic button bars could be setup by spell path to give pre-defined
layouts now that I think about it.

Personally, I would likely not use buttons for spell casting in
general, but I would probably like them to give quick visual access
to ready or use functions that are done infrequently and where a
visual icon would help me locate the function.  On the other hand, my
son would use that since he isn't a keyboard adept yet.  I can tell
him keybindings I set up for him, and he learns, but I see him not
using spells a lot because at 4, the letters on the keyboard are still
a bit opaque to him - not that 4 is our target audience, but, it may
still be an indicator of how different people might want to play.

I'm not sure about this.  I like keyboard-based macros, but I think it
might be an area that people generally have difficulty: considering
so much these days is done with graphical interfaces.

In the end, though, I would want to be sure the client code would be
able to effectively ignore panels that aren't present... not something
that seems difficult to do using libglade.

Kevin


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