> > Not sure what a button bar is. > Not 100% sure what it "should" be, but dxclient had iconified buttons that could be used to cast spells, and I see that jxclient has them too. jxclient seems to prefer such buttons for inventory management also, though I probably wouldn't suggest that as it seems much more difficult to pull off as a simple face-lift.
I suppose what I mostly had in mind was along the lines of a graphical "keybinding" interface for the folk that use a mouse more. The thing is, I'm not sure I like what dxclient/jxclient do in that they provide buttons for all spells whether or not you know them. Generic button bars could be setup by spell path to give pre-defined layouts now that I think about it. Personally, I would likely not use buttons for spell casting in general, but I would probably like them to give quick visual access to ready or use functions that are done infrequently and where a visual icon would help me locate the function. On the other hand, my son would use that since he isn't a keyboard adept yet. I can tell him keybindings I set up for him, and he learns, but I see him not using spells a lot because at 4, the letters on the keyboard are still a bit opaque to him - not that 4 is our target audience, but, it may still be an indicator of how different people might want to play. I'm not sure about this. I like keyboard-based macros, but I think it might be an area that people generally have difficulty: considering so much these days is done with graphical interfaces. In the end, though, I would want to be sure the client code would be able to effectively ignore panels that aren't present... not something that seems difficult to do using libglade. Kevin _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

