Started an elven sorcerer a day or so ago... and have put in a couple of hours on him by now (mid-level 4). He has no melee combat skills except punching. I was very surprising/fun and very playable. In fact, it was almost too easy ... and resulted in a death or three from overconfidence while adjusting to the new playing style.
I have to say that the increased regeneration rate while "resting" is a huge improvement. A lot of the old games let you 'sleep' for this effect. It has a huge impact on being able to hit-n-run with a pure magic user, and I would vote it a resounding success. The elven sorcerer might as well forget melee altogether at low levels, and possibly forever until learning a skill other than punching. That is probably a good thing, considering the dramatic changes that result from increased HP, etc. As far as the low level sorcerer goes, I'd say the first 4/5 levels that I did play seemed a bit too easy, though I don't know how that might scale as levels go up. I think I was only level 2 or low 3 when I was able to clear Resir's. The big dudes in the innermost chamber got me twice while figuring out a strategy, but it wasn't hard to get one... running around the sides of the building and taking them on one at a time, or, using an invisibility scroll that I had happened to pick up earlier. Found/fixed a bug in the Sorceror's Hat as a result of this session, so it was an all-around success. The hat granted at character generation did not take up the head slot, so it was possible to wear a helmet and the hat at the same time. All in all, great go on this round of experimental tweaks. I'll try another character class out soon... though I'd like to retry starting a priest as before to see how the recent changes affected that type of character. Kevin _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

