Dont forget this todo, related to generator refactoring, the limit in time could be added to the list. Imho, the max monsters at a time could already be some solution.
Kevin R. Bulgrien a écrit >> Don't know if you thought about it, but another option might be to limit how >> many mobs a generator can produce, and keep the number quite low. I have no >> idea how difficult that would be... but the quantity might be set in the arch >> and adjustable in the map. That might reduce the impact to existing maps to >> the point where rework becomes less of an issue. >> >> Just a thought. >> >> Kevin >> >> _______________________________________________ >> crossfire mailing list >> crossfire@metalforge.org >> http://mailman.metalforge.org/mailman/listinfo/crossfire >> _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire