On Saturday 05 January 2008 23:35, Kevin R. Bulgrien wrote: > > Thanks... the animation was already "working" with the arch > > "tweaked" so the faces of the non-head parts were blank as > > noted in the README, but the hole didn't line up with the > > arch "head". I do not see a change in behavior. Yes, I did > > update. Maybe I should set up the test to show the various > > test cases I've tried and more explicitly note in the map > > what is wrong with each. > > > > I untweaked the arch by setting the faces back to the proper > > settings and the animation doesn't seem to work for me. I'm > > not sure what archetype mistake you might be referring to. > > AFAIK, I am testing the arch the same way that the pit is set > > up to work. > > > > I see in IRC that you mention HOLE uses HP/WC, but pit.arc > > does not have HP set, but does WC, which is the frame of the > > anim that is shown as the static image before the item is > > activated. maxsp is set too. I think it means whether the > > hole is open or shut by default. > > Nevermind, I see hp = x, sp = y now. By the way, is_animated is > 0, as copied from pit.arc. I don't know what that > > Also note that now the console gives: > > [Error] Object lacks animation. > [Error] arch manhole_closed_3a > > I'm not sure the change is made in svn is correct. is_animated > is 0 because it is not continually animated but triggered (I > think, and going by pit.arc). > > The error message goes away if I put is_animated 1 in the arch, > even though pit arc doesn't use it that way, but the animation > still doesn't work. > > I've committed an update to the world_105_115.patch and to the > arch files to better explain the different cases. There are > six examples now. None of them work correctly even though 4 > of them have a functioning animation. > > Kevin
Actually, now I'm positive the change committed to svn is not correct. If you trigger the animation when is_animated is 1 to avoid the error message, and if you stand on the manhole, it is continually animated even though the view in the map window is not. Kevin _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

