As a player who spent far too much time messing around in pupland, I felt it was a bit under-developed in it's connection to the bigworld and was far too unreasonable to play. Nothing like threatening the monitor and keyboard because almost every single time you attempted one quest section, it failed because of "luck", which made no sense if your luck stat was increased because of Gram, being a halfling, and no PK'ing.

I really think it should be dumped or remade without as many broken screwball things.

Just my 2c.
Ben "BortII"
Le samedi 10 mars 2007, Lalo Martins a écrit :
I re-created the pupland branch, and started by moving everything to where
I think it should be according to the guidelines.

As a special open issue, ancient Pupland went to /quests/pupland/ancient,
but there are arguments for /ancient_pupland and /quests/ancient_pupland.
So if anyone feels strongly about it, now would be the best time to speak
up.

Also, I'd like people to check out this branch and test if I fixed all the
exits.  If I have, I'm planning to merge this back into the trunk before
starting the actual worldmap work.

So, hum, is the branch still alive?
Is it worth using it? Or should we trash everything and forget putting Pupland in bigworld?

Nicolas
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