Jochen Suckfüll <[EMAIL PROTECTED]> wrote: > > > The current resistance calculation is implemented in > > > common/living.c:fix_object(). I would volunteer to make the > > > required changes to the trunk version (2.0) if there is a common > > > agreement. > > > > What you may want to try is put your no formula in, but do it with > > #ifdef NEW_RESISTANCE or something. That provides an easy way for > > people to expirement with it and see the impact. One of the things > > I learned with combat rebalancing is that it was often to just try > > something out and see what impact it is, vs try to speculate how > > things will get affected. > > > > Good idea, I will see how it works out.
The tests on my local server turned out quite well. The potion resistance is now calculated in as any other item resistance. Therefore I have reduced their strength somewhat. This makes them still useful, but without any supportive protection you don't want to go for high level monsters. I have submitted a patch including unit test, and documentation and activation in config.h on sf.net, see patch request ID 1969974. The patch can also be downloaded at: http://suckfuell.net/crossfire/resistance.patch Please include that patch on the trunk (though it should work on the 1.11 branch as well), so others can test the change. I'd appreciate any volunteer testers and comments. Jochen _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

