Kevin Bulgrien wrote: > The GTK-V2 Critical Messages pane presently seems rather useless. Not a lot > of > stuff goes there, and I would not call what does go there critical. Many > times > I find myself not seeing chats, tells, etc, because battle messages, praying, > etc. are flooding the messages pane. > > Does anyone have an objection to the following message types being routed to > the Critical Messages pane of the GTK-V2 client? > > #define MSG_TYPE_ATTRIBUTE 11 /* Changes to attributes (stats, */ > /* resistances, etc) */ > #define MSG_TYPE_COMMUNICATION 15 /* Communication between players */ > #define MSG_TYPE_VICTIM 19 /* Something bad is happening to the > player */
In my pie in the sky wishlist, what goes to what message pane (and how many message panes) would be setable in config options by the user (Simpler would be to have a fixed number of message panes, you with checkboxes you select where messages go - if a pane doesn't have anything selected for it, it wouldn't be drawn). (The wishlist beyond that would be able to specify the color/font/whatever for the different messages) I don't have any problems with those above changes, as a simpler solution to what I discuss. But I sometimes do wonder if a message pane devoted purely for player chat would make sense - if folks are busily chatting away, I don't want to necessarily lose important messages in the critical pane. Conversely, I have found times where I've been in combat and have to look back for past chat messages, and those are interspersed with the more critical battle messages. Probably no perfect solution. The addition of a critical vs normal message pane was done back in the day when the only thing that the client could use to differentiate messages was the color they were drawn in, so anything not default color was considered special, which was fairly arbitrary. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

