> > Given that we don't have anyone wishing to coordinate content and maps > > and make them coherent and fun, I have no intention to do massive > > changes to the code, so that question is probably rhetoric :) (unless > > someone else feels like doing such work, obviously) > > That's not true... I thought gros was going to do that... if he won't for > some reason I already said I'll volunteer too.
Yann dropped the project. And I didn't know you volunteered :) To be clear, let me yet again say what I mean by "content leader": someone who gives the overall gameplay style (fast combat? strategy? much loot?), the overall content (medieval fantastic? futuristic?), is willing to decide (arbitrarily if needed - and assume this decision against flames sure to come by) whether maps fit or not in the game, ensures background stories are "correct" globally, probably sort out gameplay-related feature requests and things like that. To be honest, not some fun part, I'm afraid, but something requires IMO to ensure a correct game experience. (and not saying the content leader must do everything alone - of course other people can help, but the content leader is ultimately responsible for the global vision of the game) Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !]
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