Otto J. Makela wrote:
> Rick Tanner <[email protected]> wrote:
> 
>> While in DM mode, check and see what material those items are made of.
>> You'll likely find that some are "material: granite" or something along
>> those lines. AFAIK, this is what keeps the items from merging.
> 
> I took a look at some "random level" diamonds in a saved apartment file:
> material, value, weight and all that other stuff was the same. I found that
> they differed from "normal" diamonds only in having the flag "move_block swim"
> set, where "normal" ones had the flag "state 1" set.

move_block set on items seems weird.  I'd have to double check, but from 
memory, 
that has no meaning for items that can be picked up.

  state 1 I believe is related to animations - I could certainly see that 
different based on just random factors.


_______________________________________________
crossfire mailing list
[email protected]
http://mailman.metalforge.org/mailman/listinfo/crossfire

Reply via email to