Quick notes: Magic needs more rebalance work, and the note about destroy objects is too true. Changing how often (if at all) magic destroys item is one of those things to do.
Magic should probably destroy items on occasion, but that might be limited to things like fireball or other large area effect things, and not from things like bolts, which are more directed. SP regen is still an issue - that said, as a fighter, I often found I'd hop off the map and wait for half a minute to regain HP, so I'm not sure if it that much difference. Maybe it is in that a mage can expend all of his SP much faster than a fighter can typically lose all their HP (for a mage, it could be hop on the map, blast all your spells in just a couple seconds, and hop off again. If a fighter is losing all their HP in that time, they are in serious trouble). One thing I tried out is giving mages a 0 cost spell - it is a fairly limited low damage spell (sort of like firing an arrow), but point being that it lets them do something even when they have no SP. I sort of prefer that vs making spells have long casting times or something so that it takes longer for a mage to burn up there SP. Archery is a little harder to balance - at some level, you don't want it too powerful - the character using it has some advantage in that they are some distance away from what they are attacking, so ideally not taking damage. What probably some of those skills need is some extra benefit that is unique to those skills - maybe for archery, it means that at higher levels, the character can slow/paralyze opponents or something. There are different arrows that do that, but managing arrows can be tricky. Throwing was never balanced at all, and probably has no real use, except for a few special items (dusts) which can be thrown. That said, I'm not sure if there is necessarily a requirement that all skills be balanced. I'd say that the core class/races should be balanced (in that they have usable skills), but if someone wants to try to make a character that relies on throwing as their primary skill, good luck to them. The misses thing is a bit odd - at some point, you sort of want some feedback you are attacking (Vs paralyzed or doing something else random) - with spells at least, you get some visual indication - for melee, you really don't other than those messages. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

