Hello.
How would one integrate old (as some hundred years old) in-game stories in the gameplay flow? Right now, we have kind of the "Know-It-All" sage who will conveniently know everything of things that happened hundred years ago, without any mistake or such. Things I could envision: - old manuscripts, in languages a player would need to learn to decipher - wrong (plain or slightly mistaken) things around, to have the player try to figure what to trust - partial stories only, leaving the rest to deduction. Opinions? :) Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !]
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