Hello.

How would one integrate old (as some hundred years old) in-game stories in the 
gameplay flow?


Right now, we have kind of the "Know-It-All" sage who will conveniently know 
everything of things that happened hundred years ago, without any mistake or 
such.



Things I could envision:
- old manuscripts, in languages a player would need to learn to decipher
- wrong (plain or slightly mistaken) things around, to have the player try to 
figure what to trust
- partial stories only, leaving the rest to deduction.



Opinions? :)


Nicolas
-- 
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de 
l'aléatoire !]

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