> That is how I see it - monster level and player level should roughly > match. But in this context, I'd sort of say a group of monsters and player > level should roughly match. > > For example, at first level, the character will be fighting typically > large groups of level 1 monsters, it's not a 1:1 battle. But that first > level character might be able to take on a level 4-5 monsters on a 1:1 > basis, but should die if he takes on a group of them.
Then that's not "matching" :) A real match would be a level 5 monster being able to kill a level 5 players. > Except for the most part, there are not that many things to adjust for > monsters in crossfire - you do have level, hp, ac, sp, and skill levels. > But if all level 15 monsters had the same hp/ac/sp, it would be pretty > boring - you need to be able to have enemy wizard with a bunch of sp, but > maybe not as many hp, etc. Except you could say: monsters have 1 hp / ac / sp (whatever) for level 1. Each level can give 2 hp, or 1 ac, or 1 sp. Thus for level 15 you could have 31 hp / 1 ac / 1 sp. Or 1 hp / 16 ac / 1 sp. Or 1 hp / 8 ac / 9 sp. And so on. > In theory, monsters should have all the same skills as players, and those > be set at appropriate levels. Right now, I think a lot of the code just > uses monster level for skill level, which more or less works. I'm not even sure the skill level is really used in many cases. > When I was doing the rebalance, I was basically setting a monsters exp > based on its level, but there was still a range. > > That said, I think it would be completely reasonable to redo it - exp is > based solely on level of the monster. If a monster is too easy for that > exp, then it needs to be adjusted in some way (which could mean lowering > level). > > However, keeping it a monster attribute does allow for maximum > flexibility - for example, when redoing it, I basically had this as a exp > value based on level of monsters: > 1 <10 exp > 2 25 > 3 50 > 4 100 > 5 250 > > on so on. But in this model, there are some big gaps - one could > reasonably say a tough level 4 is maybe worth 125, and and easy level 5 > (but still harder than that level 4) is 200 Really depends on the view for higher levels. Will you have a level 100 player fighting 50 levels 99 monsters easily? Or player level 50 versus 10 monsters level 45 is ok, but 100 vs 99 is balanced on 1vs1? Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
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