Hello.

<snipped text>

>   Like above, balancing that can be tricky - have to be careful what you
> let them tweak to once again not get overpowered stuff.
>
>   Here is an idea I have, which takes some of these ideas into
> consideration. This is sort of an amalgam of the custom spell creation in
> the elder scrolls games as well as a rune idea a friend of mine used for a
> tabletop game.

Has tweaking issues like other proposals :)





Anyway, my guess is that the first to implement something will define the new 
spell system.


So feel free to implement your ideas, they are as good as others :)




Nicolas
-- 
http://nicolas.weeger.org [Mon p'tit coin du web]

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