Hello. <snipped text>
> Like above, balancing that can be tricky - have to be careful what you > let them tweak to once again not get overpowered stuff. > > Here is an idea I have, which takes some of these ideas into > consideration. This is sort of an amalgam of the custom spell creation in > the elder scrolls games as well as a rune idea a friend of mine used for a > tabletop game. Has tweaking issues like other proposals :) Anyway, my guess is that the first to implement something will define the new spell system. So feel free to implement your ideas, they are as good as others :) Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
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