Hello. > Basically like spells - if you aim at something, you hit it. Aim in this > context may just mean standing next to a monster and moving in that > direction. For arrows it would be a lot like bullets, etc. One could think > of it like always rolling a 20 on the attack roll (there is special coding > that a 20 always hits right now). There isn't really any defending, but > right now, there really isn't any defending either. > > There has been talk about redoing things so you have various attack > options and defense options. With a slower combat method, one could make a > greater case for these - in a sense, they might be like spells but for > warriors - you do an action and your next attack does something special. > You do more damage, but your armor rating is lower (and there could be > actions that are reverse of that). Or an attack takes longer, etc. But > removal of AC/WC doesn't really change the attack options and need to > implement them - it just changes what some of those actions might be. <snipped>
Well, that sounds ok for me. Let's implement that, and see what it gives :) Could you maybe write that down "formally", with simple rules, so it can serve as reference? Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
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