Hello.

>   Basically like spells - if you aim at something, you hit it.  Aim in this
> context may just mean standing next to a monster and moving in that
> direction. For arrows it would be a lot like bullets, etc.  One could think
> of it like always rolling a 20 on the attack roll (there is special coding
> that a 20 always hits right now).  There isn't really any defending, but
> right now, there really isn't any defending either.
>
>   There has been talk about redoing things so you have various attack
> options and defense options.  With a slower combat method, one could make a
> greater case for these - in a sense, they might be like spells but for
> warriors - you do an action and your next attack does something special. 
> You do more damage, but your armor rating is lower (and there could be
> actions that are reverse of that).  Or an attack takes longer, etc.   But
> removal of AC/WC doesn't really change the attack options and need to
> implement them - it just changes what some of those actions might be.
<snipped>


Well, that sounds ok for me. Let's implement that, and see what it gives :)

Could you maybe write that down "formally", with simple rules, so it can serve 
as reference?



Nicolas
-- 
http://nicolas.weeger.org [Mon p'tit coin du web]

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