Nicolas Weeger wrote: > Hello. > > I just added a small protocol extension. > > "spellmon" setup command can now take a value of "2", resulting in more spell > information sent (including required items to send, and if the spell needs > arguments to be used - text for rune of marking, things like that). > > > Hopefully JXClient will implement that at some point ;) > And maybe GTK/GTK2, if someone feels like implementing that :p > > > > For clients wishing to use that new feature, just send "setup spellmon 1 > spellmon 2", and if you get "spellmon 1 spellmon FALSE" then the server > doesn't accept 2 - sending invalid setup command doesn't change the > server-side value, so the "1" will be taken into account correctly. > And if you get "spellmon 1 spellmon 2" then you'll get that extended > information.
Just curious, is there any test spell that uses this (by test spell, it may be a spell that is never found by players, but a server admin could manually assign/learn it via dm powers to test out functionality of this command as well as proper handling on the client. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

