On Wed, 14 Apr 2010 23:03:04 -0700
Mark Wedel <mwe...@sonic.net> wrote:

> On 04/14/10 12:29 PM, Rick Tanner wrote:
> > -----BEGIN PGP SIGNED MESSAGE-----
> > Hash: SHA1
> >
> > On 3/31/10 2:01 AM, Mark Wedel wrote:
> >>
> >>    Just a heads up - I'm targeting weekend of April 10-11 to make a 
> >> release,
> >> since I should have time then (certainly won't this weekend)..
> >
> > To recap or confirm..
> >
> > This will or would be called 1.5 and based on what is currently in trunk?
> 
>   Called 1.50, and be based what is in trunk.
> 
> >
> > Or is this the final "branch" roll out of maps&  server and client and
> > called 1.12?
> 
>   No, I think the 1.x branch is basically dead - it hasn't had any 
> significant 
> updates, and I don't see much point in making a release knowing 1) it has out 
> of 
> date content 2) there are no plans to fix it 3) trunk is all that is worked 
> on 
> going forward.
> 
>   its basically releasing a product that we already know is EOL.
> >
> > (client based on SVN R12303 - the confirmed working checkin to work with
> > Branch content)
> 
>   I think the main thing that breaks the client right now is the lack of 
> newmap 
> setup command - that could easily be added simply for backward compatibility 
> reasons (and might not be a bad idea until the next release, on the idea that 
> by 
> then, all servers should have gotten updated, and if they are not going to 
> update, the client is going to break sooner or later, so may as well do it 
> sooner)

Without countering Mark, I have build scripts that go all the way down to making
RPMs... I'll support you in making a client release compatible with branch if 
you
really want that.  I can see part of the point of having branch for stability, 
but
at some point it seems to detract from CF progress since people are banging on
current development and pointing out issues, making suggestions, etc.

I am, however, in full agreement with Mark regarding server, etc. and I'm not
interested in putting time in on branch for server.  The scripts automatically 
do
assemble maps, etc as was done for prior releases, so its not like I'd have to
spend a lot of time trying to help out on the client, but I don't have the
server builds scripted.

Kevin

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