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> I'm not sure many people actually use the NEW_MATERIAL_CODE macro defined in 
> config.h...
> I don't even know who knows what it is supposed to do or if it was tested :)

Quite some time ago, it was enabled on Metalforge but removed due to
player complaints.

What people didn't like about it was merging issues in their inventory
window.  They would (for instance) have 8 different Boots of Speed all
because they would not merge together to be Boots of Speed x8; the
material types (different hides; dragon, wolf, serpent, etc.) was
determined to have caused this.

The goal or hope of the original developer for this feature was to
implement task quests in the game like find a NPC a stone amulet, a gold
sword, serpent skin leather armour, etc. and then collect a reward.



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