Hello. > Yes - I was thinking something similar could be done (either as advanced > option or some goal like you describe). > > More player input would probably be desirable. I'm not sure how > much/appreciated it would be that after you complete some goal, a new > race/class is open to you, but only because it is a sucky/hard to play > race or class. I could see some players going 'huh? WTF?' In many > cases, such 'rewards' are supposed to be just that - something that makes > the game better/more enjoyable/new ability. > > Now some players may find the option of playing a hard to play race > something they want to do, but I have a feeling that would be the > minority.
What about putting a big warning when such a hard combination is chosen, something like 'This combo is pretty hard to play, and should be used only by courageous adventurers - you have been warned!'? > And I will note that even in these cases, balancing work is still needed. > If the character is completely unplayable, then probably no one would > find it interesting. Don't understimate players' feeling of challenge :) > I still also stand by my point that the more options/combinations, the > harder it is for things to balance. Imagine a game that only has 4 > classes, 1 race, and only 30 monsters. While not a very complicated game > (and thus not a lot of gameplay), it is something fairly easy to balance. > > But when you have 15 different races, 20 different classes, you start to > get into a huge number of combinations, and that is just in terms of > playable combinations. I'd rather just work on a smaller set, and once > that gets balanced (under some determination of balance), then start > adding in more races/classes and see how it works out. Even as is now, > the number of tests needed is probably large. Indeed. So one solution is to balance for some combinations, and put a big warning 'this combo hasn't been really balanced, please help us fix it if you are courageous enough to play it'. Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org
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