> Because of the pace of the game, Paralysis becomes quite useful if you're
> being swarmed and as it falls under sorcery, it becomes a useful tool and
> you don't have good AOE to throw back at people unless you have a talisman
> from another school.

Yes, paralysis is nice in many cases :)



> Poison doing ability damage could be attrocious. A weak character could
> have their mobility crushed because their strength is now 1. Or their HP
> reduced to nothing because their Con is now low, or their MP reserve
> killed.

Would that be really bad?
There could be various types of poisons, reducing hp or sp or gr and such, and 
for high level monsters reduce attributes.
I would argue players should take some precautions when fighting high level 
monsters, and check for this kind of attacks. Which would be an interesting 
use of the knowledge stuff, btw - when you spot a monster, if you know things 
about it, just popup information or give big traits - poison attack, warning!



> The only problem I have with poison now is how long it lasts and how long
> you might be expecting to deal with it. Not to mention that it comes from
> so many sources.

As does fire attacks, or other things.



> Then there's the player side in that it's useless to kill things with, but
> the sorcery tree has it as a primary offensive tool.

Then it should be rebalanced for players :)


Nicolas
-- 
Mon p'tit coin du web - http://nicolas.weeger.org

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