> Because of the pace of the game, Paralysis becomes quite useful if you're > being swarmed and as it falls under sorcery, it becomes a useful tool and > you don't have good AOE to throw back at people unless you have a talisman > from another school.
Yes, paralysis is nice in many cases :) > Poison doing ability damage could be attrocious. A weak character could > have their mobility crushed because their strength is now 1. Or their HP > reduced to nothing because their Con is now low, or their MP reserve > killed. Would that be really bad? There could be various types of poisons, reducing hp or sp or gr and such, and for high level monsters reduce attributes. I would argue players should take some precautions when fighting high level monsters, and check for this kind of attacks. Which would be an interesting use of the knowledge stuff, btw - when you spot a monster, if you know things about it, just popup information or give big traits - poison attack, warning! > The only problem I have with poison now is how long it lasts and how long > you might be expecting to deal with it. Not to mention that it comes from > so many sources. As does fire attacks, or other things. > Then there's the player side in that it's useless to kill things with, but > the sorcery tree has it as a primary offensive tool. Then it should be rebalanced for players :) Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org
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