On 09/ 4/10 12:55 AM, Nicolas Weeger wrote: >> True. >> >> It just seems to me that the implementation is buggy - if on a unique >> map, it shouldn´t be setting the flag_original value - maybe that is a >> simpler map - to check for that and not set it. > > > But even if we don't set the flag on a unique map, the issue will still be > here > on non unique maps :)
True. > > If a DM saves an overlay in a world map, with a silver coin, and a player > drops another silver coin, it still won't merge... > > > I think the 2 fixes are either to remove totally overlays, or just ensure > items > merge even if the ORIGINAL flag is set. Making it so objects merge is fairly straight forward - just updated CAN_MERGE to ignore that flag. That is probably simplest, and still leaves the overlay functionality in place. _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire