Hello.
> Been a little more than 6 months since last official release, and I was > thinking that trying to get one out before end of the year might be nice. > > Thoughts/comments? > > Any list of bugs or other things that must be fixed before a release is > made? Things to fix for the next release: - ensure all clients versions are either disconnected with a "client too old" message or able to create account or at least characters on latest server - have an official Windows client ; if GTK should be it, actually build and package it (last tests I made showed issues with Glade library) - remove metaserver1 support from clients, so players don't go to old obsolete servers Things to fix someday: - add more quests, link maps or stories ; this would give players some hints on what to do or point to maps they don't know - make enough quests to nicely level in various skills (eg suite of alchemy- related quests enabling the player to learn recipes and level up) - many more compound graphics - create a Fenx character, and use singing, fight, cast magic, do the same for other races and classes - fix many broken monsters (hint: ac <-70 will make the monster almost invulnerable in melee), balance exp/sp/hp/gr and such - fix various Python guild bugs and issues - fix item_power ; some items are more powerful than others with less item_power (eg some rings, I think) ; also item_power is almost useless once you reach level 50, so spread the scale more In a dreamworld: - better unique map or unique spots modification handling (merge changes to initial map with the saved map) ; makes it easier to change guilds - handle many more errors ; flat out refuse to open maps containing some invalid item - enable people to use the arch directory from svn without collecting process, or just put their .arc or .png files in a correct directory for it to be used - enable archetypes, treasures, formulae, etc. reloading while server is running - limited threading for map or player loading and saving, to not lock the server with big maps ; or progressive loading/saving, whichever Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org
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