Hello.
I've added a "player versus monster" basic simulator to CRE, to check what happens in "real" fight conditions. It's available from "Reports" -> "Player vs monsters". WARNING: do NOT use this command before the background map parsing has finished (when "finished browsing maps" appears on the status bar, then it's ok ; or as long as there is something at bottom right, then it's NOT ok). The reason is that the simulator will load or create maps, if the background process loads maps too, there can be data corruption (Crossfire's code is not thread-safe for that). WARNING: the simulation takes quite some time to run. There is no way to pause or stop it. There is no progress indication except your CPU working. You have been warned. Some results are visible at http://nicolas.weeger.org/monsters-hth.html The player is a dwarf without any special equipment, low stats, so results are probably wrong. This will be improved someday maybe (even if that means more processing time). Comments and suggestions welcome, of course :) Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org
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