Greetings, If you're using 1.60.0, you probably want to upgrade to 1.70.0. The crazy developers made a bunch of changes since the last release, perhaps fixing (and adding) a few bugs along the way.
In the past I've had a problem where a pile of around 10 objects underneath the player would cause the client to lock up while using massive amounts of CPU power. The problem went away when I updated GTK and a bunch of other system libraries. Of course, this is dependent on the system you're running. You might want to try compiling the client and installing it in a temporary root (e.g. /home/your-name/crossfire). Sincerely, Kevin Zheng On Tuesday, September 04, 2012 08:55:31 AM Otto J. Makela wrote: > On 2012-09-04 03:27, Karla Stenger wrote: > > I'm playing at crossfire.metalforge.net and the huge pile of rings I > > was refering to before is located at the Scorn Sale Shop, upstairs. > > If you look at the southern wall from left to right it is at the 4rth > > tile where you can stand. > > Exactly the same reason (huge pile of objects in Scorn Sale Shop) why I > switched over to the GTK client V2, as the older X client crashed hard. > > However, I haven't experienced crashes with what I am currently using > with RHEL6 and Fedora 15: crossfire-client-gtk2-1.60.0-1.x86_64 > > I just tried messing around with the large ring pile in the Scorn Sale > Shop on Metalforge, no problem with crashes. However, the client window > scroll function does get wonky when you have too many objects in carry: > when you drop one of them, the scroll bar jumps to a random position. > Makes ordered dropping very difficult. > > Also, dropping objects into containers on the ground works funny: when > you move away from the container, it occasionally gets automatically > closed and occasionally not. If not, spooky action at a distance can > happen, objects you drop end up inside the container though you are not > standing on it. Or you get a warning about the container not being able > to contain that type of objects. > > Also also, the distance metric works somehow strangely with this client, > as occasionally when you use identify type skills you will end up > identifying objects which are farther than the 1+8 nearest squares. > Eg. this seems to happen pretty often in Raffle, where there is a fence > between you and the objects, but you still are able to identify items. > > Would someone who knows the code want to take a look at this weirdness? _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire