I got the client and server building from these with very little
hacking. I had to prevent it from building crossedit, which was having
some issues with includes.

Here's it running (the window is X-forwarded from my Linux box):
http://i.imgur.com/n9PNRgG.png

Are there any copyright/licensing issues with me just bundling up
these slightly modified versions and sticking them up to download
somewhere?

john

On Fri, Apr 29, 2016 at 2:29 PM, Neil Muller
<drnlmuller+crossf...@gmail.com> wrote:
>
>
> On 29 April 2016 at 21:15, Rick Tanner <r...@tanners.org> wrote:
>>
>> Sounds like you are looking for source code that was in place before
>> Crossfire started to use revision control (originally cvs from 1999 to
>> 2006, now svn.) So, it is not possible to cvs/svn revert back to the XPM
>> days.
>>
>> Looking back at my collected archive or releases, I don't have anything
>> before 0.97.0 -- it was before I became involved with the project.
>>
>> http://crossfire.real-time.com/download/archive/
>>
>
> You can dig up crossfire 0.95 out of the debian archive -
> http://archive.debian.org/debian/dists/Debian-2.1/main/source/games/ - which
> is a bit before the start of the sourceforge CVS history.
>
> I'm under the impression that crossfire made it into the FreeBSD releases
> before it got picked up by most of the Linux distributions, so it may be
> possible to pull older versions out of those archives if one is so inclined.
>
> --
> Neil Muller
> drnlmul...@gmail.com
>
> I've got a gmail account. Why haven't I become cool?
>
> _______________________________________________
> crossfire mailing list
> crossfire@metalforge.org
> http://mailman.metalforge.org/mailman/listinfo/crossfire
>
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