On 6/23/17 10:19 AM, Preston Crow wrote: > > Some time ago, I was thinking about creating a set of underworld maps, > tiled together much like the surface world maps. The difference is that > they wouldn't necessarily be completely two-dimensional. You might have > a set of maps tiled such that you could move in a spiral, entering maps > that go underneath the map you were on four maps ago. I would want the > main entrance to be a tile on the main world map where high mountains > prevent access except through a canyon.
The Church of Valriel map in Scorn tries to mimic this with the balcony/overlook on the second level. http://www.crossfireatlas.net/scorn/temples/valriel.html http://www.crossfireatlas.net/scorn/temples/valriel2.html Using the above map as an example, it sounds like you would want the players on the second level to see any & all map changes (i.e., removing chairs on level 1 show the chairs gone with on level 2 balcony) when they go to that level? Or, did you have something different in mind? _______________________________________________ crossfire mailing list email@example.com http://mailman.metalforge.org/mailman/listinfo/crossfire