I like those definitions a lot. However, we might want to keep the exceptions or at least give some good thought to how moving them would impact the balance of the skills.

On 08/20/17 02:53, David Hurst wrote:
Hi all,

I'm working on improving the messages that players get in general. Today I was working on spell messages which are provided when learning spells (new) and viewing learnt spells via the spell menu (commit #20501).

While working on this I noticed some odd places for spells such as ball lightning in evocation (all other lightning is in pyromancy) and large bullet in evocation while bullet is in sorcery. These may simply be typos but I noticed that we don't appear to have defined what these skills actually represent anywhere server side (there might be some definitions client side I haven't noticed?). I also notice that the current information on our website is very out of date and doesn't include skills like pyromancy.

I am thinking about adding these definitions to the skills and presenting them to players when they learn the skills and updating all relevant documentation (in game, wiki, website).

Based on the way spells are currently classified, and without getting too academic, I thought the following broad definitions might work:

Evocation - Spells that remove energy (cold spells, poison, draining?, depletion?)
Sorcery - Spells that create things (physical damage, food, strengthening)
Pyromancy - Spells that add energy (fire, lightning, light)
Summoning - Spells that call and control monsters (golems, pets, etc)
Praying - Spells gifted by channeling your gods wishes through prayer

Thoughts?


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