I like those definitions a lot. However, we might want to keep the
exceptions or at least give some good thought to how moving them would
impact the balance of the skills.
On 08/20/17 02:53, David Hurst wrote:
Hi all,
I'm working on improving the messages that players get in general.
Today I was working on spell messages which are provided when learning
spells (new) and viewing learnt spells via the spell menu (commit #20501).
While working on this I noticed some odd places for spells such as
ball lightning in evocation (all other lightning is in pyromancy) and
large bullet in evocation while bullet is in sorcery. These may simply
be typos but I noticed that we don't appear to have defined what these
skills actually represent anywhere server side (there might be some
definitions client side I haven't noticed?). I also notice that the
current information on our website is very out of date and doesn't
include skills like pyromancy.
I am thinking about adding these definitions to the skills and
presenting them to players when they learn the skills and updating all
relevant documentation (in game, wiki, website).
Based on the way spells are currently classified, and without getting
too academic, I thought the following broad definitions might work:
Evocation - Spells that remove energy (cold spells, poison, draining?,
depletion?)
Sorcery - Spells that create things (physical damage, food, strengthening)
Pyromancy - Spells that add energy (fire, lightning, light)
Summoning - Spells that call and control monsters (golems, pets, etc)
Praying - Spells gifted by channeling your gods wishes through prayer
Thoughts?
_______________________________________________
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire
_______________________________________________
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire