To try and make some progress on this front I created a visualisation to see what these changes might look like. Take a look here <https://public.tableau.com/profile/david.hurst6129#!/vizhome/CrossfireSpellsVisualisation/Spellassignmentdashboard?publish=yes> . I focused on only the spells that can provide exp, I can load the other skills if there is a strong desire to see the impact. As mentioned I don't think there is a particularly significant effect by using consistent spell schools definitions but i'm open to your feedback. The data i'm using is available here <https://docs.google.com/spreadsheets/d/1OIq3cIOpQoU9EZLkq8njLqY9GXqsVJ4TkYzUe_5IpKg/edit?usp=sharing> .
As a reminder the proposed schools are: Evocation - Spells that create things (physical damage, food, strengthening) Sorcery - Spells that remove energy (cold spells, poison, draining?, depletion?) Pyromancy - Spells that add energy (fire, lightning, light) Summoning - Spells that call and control monsters (golems, pets, etc) Praying - Spells gifted by channeling your gods wishes through prayer On Tue, Aug 22, 2017 at 2:29 PM, Mark Wedel <mwe...@sonic.net> wrote: > On 08/21/2017 05:49 PM, David Hurst wrote: > >> As stated, i'm trying to enhance the messages that players receive when >> learning spells. To make this more engaging I wanted to have a clear >> picture of what we all think these spellcasting skills represent. As a >> starting point I presented this list as a definition of what is *currently >> *in place: >> >> Evocation <http://wiki.metalforge.net/doku.php/spells:evocation>- Spells >> that remove energy (cold spells, poison, draining?, depletion?) >> Sorcery <http://wiki.metalforge.net/doku.php/spells:sorcery>- Spells >> that create things (physical damage, food, strengthening) >> Pyromancy <http://wiki.metalforge.net/doku.php/spells:pyromancy>- Spells >> that add energy (fire, lightning, light) >> Summoning <http://wiki.metalforge.net/doku.php/spells:summoning>- Spells >> that call and control monsters (golems, pets, etc) >> Praying <http://wiki.metalforge.net/doku.php/spells:praying>- Spells >> gifted by channeling your gods wishes through prayer >> >> You can check the above links to see what spells are currently available >> for each skill. I don't think the spells that are in the wrong place are >> not even remotely going to cause balance issues. Large bullet moving to >> sorcery is not going to break evocation which currently has all of the cold >> spells to level with including icestorm at level 1. Ball lightning moving >> to pyromancy isn't going to wreck evocation. >> >> Having said that, I had this thought as I was writing the text for >> evocation and it dawned on me that I have no idea what evocation actually >> is. Ruben pointed out (and I agree with him) that the current spells don't >> line up very well with historical definitions of evocation < >> https://en.wikipedia.org/wiki/Evocation>and sorcery < >> https://en.wikipedia.org/wiki/Sorcery>. As far as I can tell it would be >> straightforward to flip all the spells in the two skills over so that we >> have: >> >> Evocation - Spells that create things (physical damage, food, >> strengthening) >> Sorcery - Spells that remove energy (cold spells, poison, draining?, >> depletion?) >> Pyromancy - Spells that add energy (fire, lightning, light) >> Summoning - Spells that call and control monsters (golems, pets, etc) >> Praying - Spells gifted by channeling your gods wishes through prayer >> > > The definitions can be hard to map, because in dungeons of dragons, > things like fireball, lightning bolt, and almost all damage spells are in > the 'evocation' school (they have different and more schools, so there > isn't a 1:1 mapping) > > As Leaf noted, in the past, there was some issues with balance in schools > - sorcery didn't have enough damage spells, so was hard to level. Note > that there also isn't any reason that there can't be some overlap in those > skills - certainly the reason that there was pyromancy in addition to > evocation is all the fire spells got put in evocation, it would have been > an overly good skill. And in some cases, I think there is basically the > same spell (with slightly different name) in multiple skills. > > I'm not sure if you are looking for definition only, or if you plan to > move some spells to different skills. If the former, it will probably be > hard to really come up with too good a definition that covers everything > for the reasons above (this spell matches pyromancy definiton, why is it in > evocation, etc). > > If you are going to move spells around, you could also rename the skills > if so desired at that point to have better mapping (not that I necessary > have better ideas for new names). I think summoning is the most well > defined and clear cut. But there are also some spells which got dumped > into sorcery as it was basically the catchall for anything that did not fit > evocation, pyromancy, or summoning. > >
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