So instead of skill and general exp being gained at a rate of 1 : 1 you're 
thinking more like 1 : 0.08? that would cause a player to see max level after 
about a dozen levels I think. 


    On Thursday, February 7, 2019, 3:26:20 PM EST, Preston Crow 
<pc-crossfir...@crowcastle.net> wrote:  
 
  Maybe all of them?  I have a character with 13 skills at or above level 110 
on Metalforge.  I get the feeling that I'm never going to get there in 
lockpicking or sense curse, but I could conceive of getting several more up 
there.  Of course, "all of them" depends on the character, as I don't have 
meditation, flametouch, clawing, etc., but I am allowed weapons.  So if we want 
people to reach a cap, then either 8 or 16 would seem reasonable to me.
  
  On 2/7/19 2:35 PM, bill billy wrote:
  
 
I agree to your second point. How many skills should a player have to max 
before it equals max level in your opinion?
 
  
      On Thursday, February 7, 2019, 2:30:41 PM EST, Preston Crow 
<pc-crossfir...@crowcastle.net> wrote:  
  What about setting a higher maximum overall level than the per-skill 
  maximum level?  Then to max out your character, you would have to master 
  many different skills.
  
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