Hello.


Thanks for the really interesting proposal :)



I think that's a really good idea overall (and as Draug noted quite ambitious, but worth it!), and hope it will materialize someday - I'll help if possible ;)


I would too favor non randomness in zones, but making zones related to a theme (eg Red foot goblins always south-east of Scorn, for instance) - that wouldn't prevent using random maps of course, but would make it less time-contraining to find items.



For shop wanting specific items, instead of reset-based, I'd go for a time-based approach. So the shop would specify "I want items in the next week/month", and the player knows when to sell, or if it's too late already to go loot.


(reset-based stuff always seems weird to me)



My main concern would probably be loot multiplication, with massive inventory management issues... Right now there are so many items in game that it's a pain to sort through, if we add even more variety, then it'll become even worse... :s



For graphics, I'd say it can be left for once everything else is implemented, at "worse" goblins can use regular graphics at start.



Best regards


Nicolas

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