FYI,

---------- Forwarded message ----------
From: Tom Wiltzius <wiltz...@chromium.org>
Date: Sat, Oct 5, 2013 at 11:16 PM
Subject: [blink-dev] PSA: Evolution of the Chromium & Blink graphics stack
To: blink-dev <blink-...@chromium.org>, Chromium-dev <chromium-...@chromium.org>
Cc: graphics-dev <graphics-...@chromium.org>


Hello everyone,

I sent out a PSA to the graphics-dev list a while back about this, but
as we progress I'd like to call it out here for broader visibility.
Particularly, note the intended deprecation of the software rendering
path discussed a couple paragraphs down.

The graphics architecture in Chromium & Blink has been in significant
flux for quite a while, and this trend is unfortunately likely to
continue as we strive to make our platform perform well.

This rapid development has led to a proliferation of configuration
modes, some of which are mutually incompatible and some of which are
untested, but many of which are shipping on one platform or another.
Reducing the number of modes to get a single (good) architecture
running everywhere is a high priority for the graphics teams -- the
current situation slows down development velocity and complicates the
platform for web developers.

In short, the mode we're trying to get to everywhere is the
accelerated rendering path with threaded compositing, impl-side
painting, and Aura (or similar browser compositor) with the
ubercompitor and deadline scheduler. This will all be backed up either
by the real GL compositor or the software compositor when a reliable
GPU is unavailable.

This is a tall order, but we're making rapid progress. The upcoming
switch on Chrome on Linux and Windows to Aura will be a big step
forward. This means in the short term, new features must work with
Aura on Linux and Windows (as well as CrOS, where we've been using
Aura for a while). In the medium term, we hope to be able to drop
support for and delete the legacy software rendering path in Blink and
the single-threaded compositor proxy. Slightly further out, we hope to
drop support for non-ubercompositor browser compositing and,
eventually, the non-impl-side painting path.

The details of this move are in some cases fuzzy as it's a many-part
evolution, but I encourage anyone interested to follow along with the
GPU architecture roadmap on dev.chromium.org, send any questions to
graphics-...@chromium.org, or peruse our graphics overview page for
more information.

Cheers,
Tom

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-- 
Kenneth Rohde Christiansen
Web Platform Architect, Intel Corporation.
Phone  +45 4294 9458 ﹆﹆﹆
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