OK.. I'm just expressing my own opinion, and I just want to keep things 
consistent with WebGL / OpenGL. It's not quite a big issue for me where the 
headers are hosted.

You mentioned that you want to avoid adding new commits (especially ones which 
have no chance of being upstreamed) to chromium-crosswalk, this raises another 
concern for me. For historical reasons, by now almost all WebCL code are 
located in src/WebKit/Source/modules/webcl, and this minimizes the effort 
required during rebase. However, strictly speaking this is not the right 
architecture because system hardware is accessed within Blink. We are 
considering moving some code from Blink to src/content and migrating to 
Chromium's multi-process model gradually so that WebCL can be used on platforms 
other than Android. This will apparently be a much more complex task than 
committing the OpenCL headers (see how WebGL is implemented), so I'm afraid 
that will be totally contrary to the philosophy of avoiding new commits.

BR
Jiajie

-----Original Message-----
From: Crosswalk-dev [mailto:[email protected]] 
On Behalf Of Raphael Kubo da Costa
Sent: Friday, August 28, 2015 5:05 PM
To: [email protected]
Subject: Re: [Crosswalk-dev] Intent to switch: using our own GitHub copy of the 
OpenCL headers

"Hu, Jiajie" <[email protected]> writes:

> Thanks for proposal and actually I have had the same idea for a long 
> time that SVN should no longer be used for the OpenCL headers.
>
> However, I prefer to add these headers to third_party/khronos in 
> chromium-crosswalk.git like 
> https://github.com/crosswalk-project/chromium-crosswalk/pull/188, just 
> as how OpenGL headers are managed in Chromium, instead of hosting them 
> in a dedicated repo.
>
> WDYT?

Is there a reason why you think this is a better approach? I'd like to avoid 
adding new commits (especially ones like this which have no chance of being 
upstreamed as-is) to chromium-crosswalk if at all possible, so putting things 
in a separate repository was the best I could come up with.
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