Hi,

I have 12 greyscale filters on some elements in my Android 4.x game... elements with images about 150KB each. Running the greyscale filters takes about 2 seconds in Crosswalk (I'm running Crosswalk-Cordova) on my Note 2. In Chrome, it's almost instant.

I'm running Chrome 37 (Crosswalk 8.37)

Filter examples: http://html5-demos.appspot.com/static/css/filters/index.html

I'm also noticing huge GPU memory spikes when doing some fancy 3D transforms with CSS... 60MB for some transformations on text, for example. After they are done GPU memory usage shows 1.5-2MB, which is actually lower than what I would expect.

I tried Crosswalk 9.38.200 and same problem.

It's almost like there's cycling between the CPU and GPU.

Someone with a similar issue. They say it is improved in 39, but no Crosswalk with 39 yet. . .:
https://code.google.com/p/chromium/issues/detail?id=404669

Any ideas about this? Maybe I need to set some specific flags?
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