Hi,
My html app uses the mouseup & mouse down event with the constructor
function & an input image.
It use to work fine as per my expectation.
I am use crosswalk webview in my cordova project.
Now as mouseup & mousedown event does not works in android app so same i
have changed to touchstart & touchdown events.
But My touchstart & touchdown events are not working as per expectation.
Here i am binding the touchstart & touchdown events of the input image.
this.canvas is the ID of an input image.
======================== code is something like this
=============================
// create new instance
var button = new my_func("one");
var button_1 = new my_func("two");
funtion my_func(canvasName)
{
this.bDisabled = false;
this.canvas = document.getElementById(canvasName);
// add event listner
this.canvas.addEventListener('touchstart',this.onMouseDown);
this.canvas.addEventListener('touchend',this.onMouseUp);
}
my_func.prototype.onMouseDown = function()
{
alert('down');
alert(this.bDisabled);
}
my_func.prototype.onMouseUp = function()
{
alert('up');
alert(this.bDisabled);
}
=====================================================
Why alert(this.bdisable) gives output as 'undefined' when input image is
pressed down & up?
Means both the event handlers are not able to detect the variable
this.bDisabled ?
How to bind the events correctly so that event handler will be able to
access the data initialised inside myfun() ?
Please suggest.
Regards,
Dinesh
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