Ok. I'm not sure if it's possible, but adding the capability, when the APK
is built by users, to selectively drop features (i.e. modular Crosswalk)
will practically integrate Lite to the main branch.

Nevertheless, the main concerns about currently using Crosswalk Lite are:
1) Is it consider to be stable as the regular release?
2) How often is it going to be re-based and applied with important fixes?
(current release is based on CW 10)

Thanks
Dan

On Mon, Jun 22, 2015 at 2:56 PM, Balestrieri, Francesco <
[email protected]> wrote:

>  > "Do you mean why it wasn’t promoted to the stable channel? " - No, I
> meant, if it's indeed stable to use for production,
> >  why Crosswalk lite releases are still separated from the regular
> releases. It would be great to have the option to remove some
> > unused features and have smaller APK/consume less memory.
>
>  Oh, sorry, I had missed the “lite” part in your original question.
> Merging Lite to master would mean dropping a lot of features, so Lite will
> always be a separate release.
>
>  Francesco
>
>   From: Dan Green <[email protected]>
> Date: Monday 22 June 2015 14:37
>
> To: Francesco Balestrieri <[email protected]>
> Cc: "[email protected]" <
> [email protected]>
> Subject: Re: [Crosswalk-help] GPU rastar and performance issues on
> Crosswalk
>
>   "Do you mean why it wasn’t promoted to the stable channel? " - No, I
> meant, if it's indeed stable to use for production, why Crosswalk lite
> releases are still separated from the regular releases. It would be great
> to have the option to remove some unused features and have smaller
> APK/consume less memory.
>
>  We are not sure yet if we are going to use Crosswalk lite (for the
> concerns mentioned above), but it seems mostly wanted to have the fix for
> Crosswalk 15 (assuming it indeed fix the performance issue) ported to
> Crosswalk 14/ Crosswalk 14 Lite.
>
>  Thanks
> Dan
>
> On Mon, Jun 22, 2015 at 2:26 PM, Balestrieri, Francesco <
> [email protected]> wrote:
>
>>  > is the version with the fix is already available in the downloads?
>>
>>  Yes, it is available since 15.44.365.0
>>
>>  > Also, we understand that Crosswalk 14 lite is about to be released
>> soon and we are considering using it (mainly for performance reasons,
>> > e.g. hopefully quicker startup time, memory usage etc.) . Is it
>> consider to be stable enough for production apps? If so, why isn't merged to
>> > the main branch?
>>
>>  Do you mean why it wasn’t promoted to the stable channel? We had a few
>> bugs and are waiting for the latest QA results before promotion.
>>
>>  > Also, are you considering to port the aforementioned fix for
>> Crosswalk 15 to Crosswalk 14 lite?
>>
>>  We haven’t discussed this yet, it sounds like you would want it?
>>
>>  Francesco
>>
>>   From: Dan Green <[email protected]>
>> Date: Monday 22 June 2015 14:15
>> To: Francesco Balestrieri <[email protected]>
>> Cc: "[email protected]" <
>> [email protected]>
>> Subject: Re: [Crosswalk-help] GPU rastar and performance issues on
>> Crosswalk
>>
>>   Thank you Francesco for the very quick and informative response!
>>
>>  We will test Crosswalk 15 for Nexus 10 and we'll update you as soon as
>> we done with that (is the version with the fix is already available in the
>> downloads?)
>>
>>  We are looking forward to get any update about the GPU rasterization -
>> as I mentioned this is a huge performance hit and has a critical impact on
>> devices that it's turned off.
>>
>>  Also, we understand that Crosswalk 14 lite is about to be released soon
>> and we are considering using it (mainly for performance reasons, e.g.
>> hopefully quicker startup time, memory usage etc.) . Is it consider to be
>> stable enough for production apps? If so, why isn't merged to the main
>> branch? Also, are you considering to port the aforementioned fix for
>> Crosswalk 15 to Crosswalk 14 lite?
>>
>>  Thanks!
>> Dan
>>
>>
>>
>> On Mon, Jun 22, 2015 at 1:48 PM, Balestrieri, Francesco <
>> [email protected]> wrote:
>>
>>>  Hi,
>>>
>>>  I let someone else answer why GPU rasterization is turned off in
>>> Crosswalk but not in Chrome (it shouldn’t, BTW). Regarding this:
>>>
>>>  > Also, is there any improvement in regard to the subject in
>>> https://www.scirra.com/forum/crosswalk-performance-mega-thread_t125842?
>>>
>>>  You can follow the status here:
>>> https://crosswalk-project.org/jira/browse/XWALK-3720
>>>
>>>  In short, after some back and forth there is a fix in Crosswalk 15 and
>>> it will be backported to the other current releases after it’s been
>>> verified to work. If you have any chance to try Crosswalk 15 and let us
>>> know how it works for you, that would be very helpful.
>>>
>>>  Regards,
>>>
>>>  Francesco
>>>
>>>   From: Dan Green <[email protected]>
>>> Date: Monday 22 June 2015 13:05
>>> To: "[email protected]" <
>>> [email protected]>
>>> Subject: [Crosswalk-help] GPU rastar and performance issues on Crosswalk
>>>
>>>   Hi,
>>>
>>>  Thank you guys for your great work!
>>>
>>>  It seems that setting GPU rastarization off is a big performance hit.
>>> In Crosswalk 13 GPU rastar is disabled for some devices (e.g. Galaxy S2)
>>> but for the same devices it's enabled in Chrome and seems to work OK. There
>>> is a huge difference in performance (specifically, in painting time) when
>>> setting GPU rastar on/off. See detailed explanation in
>>> https://crosswalk-project.org/jira/browse/XWALK-3614 (my comment from
>>> today).
>>>
>>>  Just to extend on this a bit more, we see differences in performance
>>> between Crosswalk and chrome (in favor to Chrome) in other places. For
>>> example, we see on Nexus 10 (Android 5.1) that our game runs on 4FPS (!)
>>> when using Crosswalk 13 and 50-60 FPS on Chrome 43. Up to Crosswalk 10 we
>>> had similar FPS (is it related to
>>> https://www.scirra.com/forum/crosswalk-performance-mega-thread_t125842?)
>>>
>>>  The performance issue is currently the most painful and critical for
>>> us (actually, it's also true for anyone I know that is using Crosswalk, or
>>> anyone that intends to use it but doesn't because of performance concerns).
>>> I would expect Crosswalk to have a performance at least as good as the
>>> corresponding Chrome.
>>>
>>>  Why GPU rastarization is set off (for some device) in Crosswalk 13 but
>>> is enabled in Chrome and works fine? Also, is there any improvement in
>>> regard to the subject in
>>> https://www.scirra.com/forum/crosswalk-performance-mega-thread_t125842?
>>>
>>>  Looking forward to get updates on this.
>>>
>>>  Thanks!
>>> Dan
>>>
>>>
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